WS>>Marine Corps Rules for Gunfighting

carl william spitzer iv cwsiv_2nd at JUNO.COM
Mon Nov 11 14:32:54 MST 2002


          From: Jacques Tucker <jacq at jacq.org>

      1.  Bring a weapon. Preferably, bring at least two automat-
          ic  weapons.  Bring all of your friends who  have  wea-
          pons.

      2.  Anything  worth shooting is worth shooting twice.  Ammo
          is cheap.  Life is expensive.

      3.  Only hits count. The only thing worse than a miss is  a
          slow miss.

      4.  If  your shooting stance is good, you're  probably  not
          moving fast enough nor using cover correctly.

      5.  Move away from your attacker. Distance is your  friend.
          (Lateral and diagonal movement are preferred.)

      6.  If you can choose what to bring to a gunfight, bring  a
          Squad Automatic Weapon and a friend with a SAW.

      7.  In ten years nobody will remember the details of  cali-
          ber,  stance, or tactics. They will only  remember  who
          lived.

      8.  If  you are not shooting, you should be  communicating,
          reloading, and running.

      9.  Accuracy  is relative: most combat  shooting  standards
          will  be  more dependent on "pucker  factor"  than  the
          inherent accuracy of the weapon.

      9.5 Use  a weapon that works EVERY TIME. "All skill  is  in
          vain  when  an Angel pisses in the  flintlock  of  your
          musket."

     10.  Someday someone may kill you with your own weapon,  but
          they should have to  beat you to death with it  because
          it is empty.

     11.  Always  cheat; always win. The only unfair gunfight  is
          the one you lose.

     12.  Have a plan.

     13.  Have a back-up plan, because the first one won't work.

     14.  Use cover or concealment as much as possible.

     15.  Flank your adversary when possible. Protect yours.

     16.  Don't drop your guard.

     17.  Always tactical load and threat scan 360 degrees.

     18.  Watch their hands. Hands kill. (In God we trust. Every-
          one else, keep your hands where I can see them).

     19.  Decide to be aggressive ENOUGH, quickly ENOUGH.

     20.  The faster you finish the fight, the less shot you will
          get.

     21.  Be  polite. Be professional. But, have a plan  to  kill
          everyone you meet.

     22.  Be courteous to everyone, friendly to no one.

     23.  Your number one Option for Personal Security is a life-
          long commitment to avoidance, deterrence, and  de-esca-
          lation;  if  this  does work,  then  commit  to  "Peace
          through Superior Firepower".

     24.  Do not attend a gunfight with a weapon, the caliber  of
          which does not start with a "4."

     Navy Rules for Gunfighting:

      1. Embark Marines
      2. Go to Sea
      3. Send in the Marines
      4. Drink Coffee



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